lopairport.blogg.se

Base wars gui
Base wars gui












abilitycooldown = 0 thenĪbilitystatus = abilitystatus. " ", player(id, "screenw ") - player(id, "screenw ") + 20, player(id, "screenh ") - player(id, "screenh ") + 280, 2, id) maxhealth), player(id, "mousex ") + player(id, "mousex "), player(id, "mousey ") + player(id, "mousey "), 0, 0, 15)Ĭonsole. name, player(id, "screenw ") - player(id, "screenw "), player(id, "screenh ") - player(id, "screenh ") + 400, 0, 0, 25)Ĭonsole. kills), player(id, "screenw ") - player(id, "screenw "), player(id, "screenh ") - player(id, "screenh ") + 375, 0, 0, 25) battlescore), player(id, "screenw ") - player(id, "screenw "), player(id, "screenh ") - player(id, "screenh ") + 350, 0, 0, 25)Ĭonsole.

base wars gui

"Max Rank Attained! ", player(id, "screenw ") - player(id, "screenw "), player(id, "screenh ") - player(id, "screenh ") + 325, 0, 0, 25)Ĭonsole.

base wars gui

expreq), player(id, "screenw ") - player(id, "screenw "), player(id, "screenh ") - player(id, "screenh ") + 325, 0, 0, 25)Ĭonsole. name, player(id, "screenw ") - player(id, "screenw "), player(id, "screenh ") - player(id, "screenh ") + 300, 0, 0, 25)Ĭonsole.

base wars gui

getPlayerAbilityStatus(id), player(id, "screenw ") - player(id, "screenw "), player(id, "screenh ") / 1.075, 0, 0, 25)Ĭonsole.

base wars gui

Local players = player( 0, "tableliving ")














Base wars gui